Breaking free from the constraints of the schooling system
A learning space for families to co-create personalised educational journeys for their children
Featured In
Featured In
A learning space for families to co-create personalised educational journeys for their children
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Learning Zones
The Personalized Learning Shift
- Overview
- Foundation Fantasy (age 3 - 6)
- Elementary Utopia (age 6 - 11)
- Cosmic Middle Years (age 11 - 16)
- Experience
- Rhythm
The learning outcomes are mapped to the age of a learner benchmarking Cambridge Assessment International Education. There is no defined grade for any learner. The program is divided into 3 segments – Foundation Fantasy, Elementary Utopia, and Middle Years Cosmos keeping in view the developmental milestone of learners at every stage. Within the segment, a personalised learning plan will be carved out for each child from across subject domains and age levels based on ability. Mixed age group interest-based and real-life problem-solving projects also provide opportunities for cross-age collaboration that is shown to be beneficial to all children.
- Experience
- Schedule
Wanderers
2yrs – 3yrs |
Magicians
3yrs – 4yrs |
Explorers
4yrs – 5yrs |
Discoverers
5yrs – 6yrs |
- Inquire and discover, Explore, process and problem solve, Connect to the World (Cognitive Development);
- Communicate (Language and Literacy Development);
- Think and express creatively (Aesthetic and Cultural Development) and
- Understand self, others (Socio-emotional and ethical Development) and my body (Physical Development).
Segment | Foundation Fantasy |
Age | 3 to 6 |
Timing | 9.00 am to 1.00pm (4 hours) |
Morning Gathering | 15 minutes |
Individual Curriculum Exploration | 1 hr and 30 mins |
Choice & Self Directed Learning | 1 hour |
Maker’s Space | 45 minutes |
Breaks | 30 minutes |
- Experience
- Schedule
Adventurer
6yrs – 7yrs |
Incredibles
7yrs – 8yrs |
Avatars
8yrs – 9yrs |
Creators
9yrs – 10yrs |
Transformers
10yrs – 11yrs |
Segment | Elementary Utopia | |
Age | 6 to 8 | 8 to 11 |
Timing | 9.00 am to 1.00pm (4 hours) | 9.00 am to 2.00pm (5 hours) |
Morning Gathering | 10 minutes | 10 minutes |
Individual Curriculum Exploration | 2 hrs and 20 mins | 2 hours and 90 mins |
Choice & Self Directed Learning | 30 minutes | 30 minutes |
Maker’s Space | 45 minutes | 45 minutes |
Breaks | 15 minutes | 35 minutes |
Community Cleaning and Closing | ————– | 10 minutes |
- Experience
- Schedule
Voyagers
11yrs – 12yrs |
Prometheans
12yrs – 13yrs |
Pathfinders
13yrs – 14yrs |
Segment | Cosmic Middle years |
Age | 10 to 13 |
Timing | 9.00 am to 2.30pm (5 hr and 30 mins) |
Individual Curriculum Exploration | 4 hours |
Maker’s Space | 45 minutes |
Breaks | 30 minutes |
Community Cleaning and Closing | 10 minutes |
Our Learning Approach
Personalized Learning
What if, based on ability, a 6-year-old child could learn grade 2 English, grade 3 Math, and grade 5 art?
Personalised Learning (What if based on ability, your 6-year-old child can learn grade 2 English, grade 3 Math, and grade 5 art?)
Personalised learning is a teaching approach that tailors educational content and experiences to the individual needs, abilities, and interests of the learner. It allows them to progress at their own pace and take ownership of their own learning, rather than following a one-size-fits-all curriculum.
An Individual learning plan is created for every learner at the time of enrolment. Parent, learner and the Dreamtime team co-create a hyper-personalised plan to ensure an exciting learning exploration journey for self mastery while meeting academic outcomes in a supportive and encouraging environment.
Instead of grade bifurcations, ability based selection of subjects from across age groups leads to a customised schedule crafted for your child.
The learners have the autonomy, agency, voice and choice to take Cambridge Checkpoint assessments or NIOS assessments to benchmark their learning to global standards
Accelerated Learning
What if your child has the required time to follow their passion yet meet high academic standards?
Owing to the use of technology, personal learning plans, work on real-world projects and hands-on activities, small and mixed age group learning, micro size of the hub and a brain science based curriculum from field experts, we complete core academic standards in half or less time than schools do. This gives back time to your child to pursue areas of interests, their passion and master them.
Research shows it takes 10,000 hours of practice to master a skill. In a regular school setting with rigid attendance, 7 to 8 hours of school, homework, test preparation etc., children have little to no time and energy left to practice what excites them the most. At the Hub we value mastery and encourage our learners to choose an area of interest and put in all they have got to excel in it. From sports, to music, arts to tech anything as long as it keeps their enthusiasm high, we will create time and flexibility for it while providing opportunities for your child to meet the required academic standards.
Parents and the Hub team will guide each child to set academic and other goals together, discuss progress and challenges, and help each child stay motivated and focused.
Learning by Doing
What if your child could fix a machine rather than learning the definition of a machine from a textbook?
Our Maker’s space is a creative studio and workshop, where mixed age learners come together to generate new ideas and engage in hands-on projects. Making and breaking makes learning relevant and application oriented which is not available in a conventional school setting .
The focus is on interdisciplinary subjects such as science, technology, engineering, art, and math (STEAM) to foster a culture of innovation, exploration, and ongoing learning through both digital and physical formats. Our goal is to empower learners by providing them with the resources, tools, knowledge, space, and community they need to become problem-solvers and make a positive impact on the world.
Some examples of activities that are held in our fully equipped, thoughtfully designed studios and workshops at the HUB include:
- Building and programming robots
- Designing and 3D printing objects
- Creating and recording music
- Designing and creating websites
- Crafting and sewing projects
- Woodworking and metalworking
- Electronics and circuit building
- Cooking and Baking
- Creating, recording and editing videos
Learning through Travel
What if the family can continue to travel without break in learning?
Traveling offers great learning opportunities for children. It exposes them to new cultures, languages, and ways of life, which broaden their perspective and help them understand the world in a deeper way. It helps children develop important skills. (problem decomposition and solving, communication, adaptability, independence, self-sufficiency, navigating unfamiliarity, making friends, understanding diversity in social contexts – Add infographics)
At Dreamtime Learning Hub, we encourage families to travel. Learners have the flexibility to join our virtual school with live classes while on the move. The program is seamlessly mapped for a blended learning mode. A curated 15 day travel expedition for families of the Hub community is incorporated in the learning calendar. Imagine the joy of traveling with your child’s friends and their families while continuing the learning excitement.
Learning by & from Technology
What if I could help my child use technology productively ?
McKinsey has predicted that one-third of the entire world’s workforce will be displaced by automation by 2030. That’s when children in grades 7 and 8 are likely to be setting out to make their careers.
The brain science and behaviour science for children to use technology responsibly, mindfully and intuitively is an essential element of the Dreamtime Learning curriculum.
Learning is gamified and interactive. Instead of static textbooks, learners engage with digital resources like micro learning videos, Interactivities, simulations using active listening techniques through adaptive technology. Immersive technology creates engaging and interactive learning environments for learners. For example, VR can transport your child to a historical event for a real life-like experience.
Strengthening their uniquely human skills, like empathy, creativity and emotional intelligence – we equip learners to do the things machines can’t.
Personalised Learning (What if based on ability, your 6-year-old child can learn grade 2 English, grade 3 Math, and grade 5 art?)
Personalised learning is a teaching approach that tailors educational content and experiences to the individual needs, abilities, and interests of the learner. It allows them to progress at their own pace and take ownership of their own learning, rather than following a one-size-fits-all curriculum.
An Individual learning plan is created for every learner at the time of enrolment. Parent, learner and the Dreamtime team co-create a hyper-personalised plan to ensure an exciting learning exploration journey for self mastery while meeting academic outcomes in a supportive and encouraging environment.
Instead of grade bifurcations, ability based selection of subjects from across age groups leads to a customised schedule crafted for your child.
The learners have the autonomy, agency, voice and choice to take Cambridge Checkpoint assessments or NIOS assessments to benchmark their learning to global standards
Accelerated Learning
Owing to the use of technology, personal learning plans, work on real-world projects and hands-on activities, small and mixed age group learning, micro size of the hub and a brain science based curriculum from field experts, we complete core academic standards in half or less time than schools do. This gives back time to your child to pursue areas of interests, their passion and master them.
Research shows it takes 10,000 hours of practice to master a skill. In a regular school setting with rigid attendance, 7 to 8 hours of school, homework, test preparation etc., children have little to no time and energy left to practice what excites them the most. At the Hub we value mastery and encourage our learners to choose an area of interest and put in all they have got to excel in it. From sports, to music, arts to tech anything as long as it keeps their enthusiasm high, we will create time and flexibility for it while providing opportunities for your child to meet the required academic standards.
Parents and the Hub team will guide each child to set academic and other goals together, discuss progress and challenges, and help each child stay motivated and focused.
Learning by Doing
Our Maker’s space is a creative studio and workshop, where mixed age learners come together to generate new ideas and engage in hands-on projects. Making and breaking makes learning relevant and application oriented which is not available in a conventional school setting .
The focus is on interdisciplinary subjects such as science, technology, engineering, art, and math (STEAM) to foster a culture of innovation, exploration, and ongoing learning through both digital and physical formats. Our goal is to empower learners by providing them with the resources, tools, knowledge, space, and community they need to become problem-solvers and make a positive impact on the world.
Some examples of activities that are held in our fully equipped, thoughtfully designed studios and workshops at the HUB include:
- Building and programming robots
- Designing and 3D printing objects
- Creating and recording music
- Designing and creating websites
- Crafting and sewing projects
- Woodworking and metalworking
- Electronics and circuit building
- Cooking and Baking
- Creating, recording and editing videos
Learning through Travel
Traveling offers great learning opportunities for children. It exposes them to new cultures, languages, and ways of life, which broaden their perspective and help them understand the world in a deeper way. It helps children develop important skills. (problem decomposition and solving, communication, adaptability, independence, self-sufficiency, navigating unfamiliarity, making friends, understanding diversity in social contexts – Add infographics)
At Dreamtime Learning Hub, we encourage families to travel. Learners have the flexibility to join our virtual school with live classes while on the move. The program is seamlessly mapped for a blended learning mode. A curated 15 day travel expedition for families of the Hub community is incorporated in the learning calendar. Imagine the joy of traveling with your child’s friends and their families while continuing the learning excitement.
Learning by & from Technology
McKinsey has predicted that one-third of the entire world’s workforce will be displaced by automation by 2030. That’s when children in grades 7 and 8 are likely to be setting out to make their careers.
The brain science and behaviour science for children to use technology responsibly, mindfully and intuitively is an essential element of the Dreamtime Learning curriculum.
Learning is gamified and interactive. Instead of static textbooks, learners engage with digital resources like micro learning videos, Interactivities, simulations using active listening techniques through adaptive technology. Immersive technology creates engaging and interactive learning environments for learners. For example, VR can transport your child to a historical event for a real life-like experience.
Strengthening their uniquely human skills, like empathy, creativity and emotional intelligence – we equip learners to do the things machines can’t.
Learning Paradigm
Dreamtime Learning Input Output
Our Founder
Lina Ashar
Author and TEDx speaker
Awards
Supporters
Andrew Newman | Author
Seth Godin | Author, Entrepreneur
Merissa Peer | Therapist, Author, TedX Speaker
Frequently asked questions
-
About Dreamtime
learning hub -
Personalised
Learning -
Program
Offerings -
Learning
Coaches -
Methodology
What is Dreamtime Learning Hub?
Who are the people involved in Dreamtime Learning Hub?
The DREAMTIMERS – Ms Lina Ashar Ms. Lina Ashar – “Lina is passionate about children, learning, peace, happiness, self-mastery, creating a world of abundance, and questioning the status quo. She knows it is the right time to re-disrupt learning, education, and schools.
How is a regular day in the classroom at Dreamtime Learning Hub?
What are the different learning zones at Dreamtime Learning Hub?
- Carpentry zone
- Cooking zone
- Animal rearing
- Sensory zone
- Kitchen Garden
- Science park
- 3D printing and Immersive Tech Zone
- Maker’s Space
What board is followed at Dreamtime Learning Hub?
What is personalised Learning?
How will personalised learning be implemented at Dreamtime Learning Hub?
Who is involved in creating the curriculum?
What do you mean by education for the real world?
What is a Maker’s Space at Dreamtime Learning Hub?
- Building and programming robots
- Designing and 3D printing objects
- Creating and recording music
- Designing and creating websites
- Crafting and sewing projects
- Woodworking and metalworking
- Electronics and circuit building
- Cooking and Baking
- Creating, recording and editing videos
What grades are offered at Dreamtime Learning Hub?
What are the 3 different programs at Dreamtime Learning Hub?
Foundation Fantasy (3 years to 6 years)
Elementary Utopia (6 years to 11 years)
Cosmic Middle Years (11 years to 13 years)
What is the Foundation Fantasy Program?
Magicians 3yrs – 4yrs |
Explorers 4yrs – 5yrs |
Discoverers 5yrs-6yrs |
- Inquire and discover, Explore, process and problem solve, Connect to the World (Cognitive Development);
- Communicate (Language and Literacy Development);
- Think and express creatively (Aesthetic and Cultural Development) and
- Understand self, others (Socio-emotional and ethical Development) and my body (Physical Development).
What is the Elementary Utopia Program?
Group 1 | |
Adventurer 6yrs – 7yrs |
Incredibles 7yrs – 8yrs |
Group 2 | ||
Avatars 8yrs – 9yrs |
Creators 9yrs – 10yrs |
Transformers 10yrs – 11yrs |
What is the Cosmic Middle Years Program?
Voyagers 11yrs – 12yrs |
Prometheans 12yrs – 13yrs |
What are the types of learning coaches hired at Dreamtime Learning Hub?
Our emphasis is on the quality of the learning coaches and learning experience design. We hire the most qualified learning coaches available on the market and seek to retain them through competitive salaries and benefits. Another advantage of our small size is that we do not require the same number of teachers as a big school. Every hire for us (just like every child) is a special one, as teachers within the community wear multiple hats and play several roles.
How will the learning coach be trained to take care of the engagement and involvement of the learner?
What is the methodology being used at Dreamtime Learning Hub?
What tech devices will the learner require?
Please let us know about the LMS platform?
Hub Timings & Terms
Foundation Fantasy
9.00 am to 1.00 pm
Elementary Utopia
Group 1 – 9.00 am to 1.00 pm
Group 2 – 9.00 am to 2.00 pm
Cosmic Middle years
9.00 am to 2.30 pm
Each batch will consist of no more than 15 learners
- Academic Year 24-25 Launch Event along with the Parent & Tech Orientation: 8th June.
- Commencement of classes : 10th June
Center Number – IN308